![]() From green algae, you can make all sorts of fuel. Brown algae from saline water, which can be "upgraded" to green algae with mineralized water. They make great fuel, and the chain to make more is not too complicated. You have a lot of Wood pellets at the start. You can almost never have too many crushed stones. Crushed stone can be handcrafted into landfill. This produces hydrogen and oxygen (dump them into flares), and Crushed Stone. Offshore pump -> Electrolyser -> (burner) Ore Crusher. Yes, you do want to produce landfill first. None of the files in SeaBlockPack_0.3.8.zip have been modified Trainwreck's mods - CircuitProcessing, LandfillPainting, SeaBlock, A Sea Block Config: MIT GotLag's mods: Explosive Excavation, Nuclear Fuel: MIT Undo boblogistic changes to logistics system tech requirements.īob's: Copyright.A level 8 bob's module is now only slightly better than an unmodded factorio level 3 module. Configure bobmodules to reduce module bonuses.Also reduce number of beacon module slots. Reduce Bob's MK2 and MK3 beacon transmission efficiency.Decrease the length of underground belts to follow the base factorio +2 tiles per level sequence, rather than boblogistics +5 tiles per level.Set ScienceCostTweaker recipe type to bobsmods.Change circuit wire recipes to use copper wire and electronic circuits.Replace natural gas with methane in manganese pellet smelting recipe.Increase energy consumption of Lab MK2.Make angels mineral sludge crystalization give angels ores (Saphirite, Stiratite etc) instead of plain ores.Repurpose thermal extractor to create thermal water from lithium chloride and steam.Small electric pole is crafted with wood bricks, instead of wood.Add recipe for foraging for cellulose fiber.Add smelting recipe 1 Wood bricks -> 5 charcoal.Add algae liquefaction to multi phase oil recipe.This pack includes the SeaBlock mod, which was written for this pack and applies the following changes to allow factory construction without any resource mining: Maybe more hints to come, but figuring out the production sequence is part of the gameplay, so no spoilers for now.The available fuels are currently methane, fuel oil, naphtha or diesel. The KS_Power diesel generator and bobpower's fluid generators can both generate electricity directly from liquid fuel. ![]() Left clicking an item in FNEI shows the recipes that produce the item, right clicking shows recipes that consume the item. Press ctrl + E to open the Factorio NEI interface.The default factorio key to increase landfill size is numpad+.You are given just enough starting items to create a small factory that extracts resources from the sea, and must grow from your single tile to a sprawling factory capable of building the SpaceMod FTL starship. ![]() This modpack alters terrain generation so that everywhere except the starting block is water. You gain ~15% more if you use ore sorting with casting machines.License: Modpack, refer to individual mods for each license You get ~15% less plates if you use ore sorting then directly smelt ore. You should also not use Ore Sorting until you are able to use the casting machine (requires a lot of steel). Then it is easy to get more of everything. It feels like it is 4 times as much but might be 2 times. Tech to Slag Processing since it increase the amount of ore you get from each slag. Get 7 Electrolysers since you are getting slag so slow.ħ. Make Wood Bricks -> Charcoal and start to fuel the steam engines.Ħ. Make 1 Crusher -> 1 Liquifier -> 6 Green Algae Farms that puts the materials into 3 Liquifier to make Cellulose Fiber and then put it into assembling machines that make Wood Pellets and use a splitter with priority to put 1 stack of Wood Pellets back into a Liquifier for Carbon Dioxide.Ĥ. Just use 2 Crushers + assembling machine and make land fill for a while (you start with decent amount of materials to build things but not enough space).ģ. Do the research things until automation.Ģ. This is how I play and I think it works good:ġ.
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